There’s no better feeling than setting yourself a project
and actually finding yourself dedicated to it and fulfilling it. In the past I’ve
tried making mods and things for games I enjoy and usually it doesn’t progress
anywhere. However, lately I’ve been having a lot of success with GTA Online’s
Content Creator. I started out making a couple of fun races and deathmatches,
and before too long I found myself building up quite the collection. I wasn’t
getting that many plays due to not having a big subscriber base on YouTube or
anything I could utilise to get people to play them and vote them up, but
nonetheless I was enjoying myself, while still hoping I could get lucky and
have one (or more!) of my Jobs selected to be Rockstar Verified. I made an
earlier blog post (which I’ve now taken down since there’s no need for it
anymore) where I posted some of my design notes on my maps in the hope that
would draw some attention, to no avail. As I kept making more and more content,
I jokingly said to myself “Hey, I could probably have a world map purely filled
with my own custom Jobs!” But then I thought about it for a second and it didn’t
sound like that bad an idea. So I set out to match Rockstar’s output of 105
races and 71 deathmatches (I only counted Rockstar-made Jobs, not Rockstar
Verified ones, and didn’t include things like Vehicle Deathmatches or Last Team
Standing matches because you can’t make them in the Creator as of yet).
This is my blog thing. I post things here. Some things here are old which I've probably long forgotten about. Others are more recent and probably better. Follow me on Twitter: https://twitter.com/Mario__Bones Check out my current project: http://gta-online-extended.tumblr.com/
Wednesday, February 5, 2014
Thursday, October 10, 2013
Criticism in Previews
Recently I published a hands on impression of Assassin's Creed IV on Vooks (with a more in-depth preview just uploaded to TGND, which I admittedly did de-snark a bit). It was short because it was going to be combined with other peoples' like how we did our PAX AU games impressions (heck, I think my ACIV impressions were longer than the impressions I wrote for the other games), so I focused on my key point- that I was one of the people who found ACIII unbearably awful, and that ACIV appears to be the exact same. I backed this up, saying that combat is as brain dead as it was in ACIII (it played the exact same) and that it's unfocused and incohesive, just like ACIII was, with assassinations that aren't really assassinations at all, and mid-battle 'minigames' that decide to pause the action and break the flow of the game. I do actually describe what happened in the demo, I just added why I disliked all of it! Apparently people weren't happy with this! The article got a few negative comments (which apparently never happens on Vooks), and I had a few aggressive subtweets directed at me which I laughed off. Now, this wasn't a crazy Internet outrage, we're a smaller Australian site, but people spoke to me about the review nonetheless. Supposedly I have a bias against the Assassin's Creed series (based off me saying I wish the series would go back to its pre-ACIII levels of quality, even saying I loved the games back then. Go figure!) and my article wasn't objective enough. Well to be frank- no shit it wasn't objective!
I'm Scared of Animal Crossing
I'm scared. I'm afraid to face my responsibilities. I fear that I've done something horrible that I just can't accept. I've abandoned my Animal Crossing town. I couldn't help it. I started missing occasional days, as I'd done most of what I wanted to do in the game, so each daily visit to the town of Scone was just a pleasantry, a chance to mingle with the residents, my wards, my friends. Then I saw the town functioning without me, so I slipped further away. Now most of my time was spent buying and storing turnips before noon on Sunday in order to make a hefty profit and pay off my last couple of house improvements, with the remainder spent checking the prices at Re-Tail. But it didn't stop. Other games began luring me away from my mayoral responsibilities.
Time passed, as I slept inside my house. The villagers began to wonder where their mayor had gone. I decided to venture outside. Isabelle was shocked that I'd been away for so long. The guilt kicked in fast. Weeds and dead flowers were scattered around the town. The villagers all remarked how they hadn't seen me in weeks and thought the worst had happened. My god, I thought I'd only been away a few days. But that wasn't the worst of it. There was a blank space on my map where a friend's house once stood. Angus had moved. He was a stern and grumpy bull on the outside, but I'd gotten to know him well. He'd softened up and I thought we were close. He never mentioned moving. I would have begged him to stay. I couldn't face this town now, not now I'd lost a friend.
Days passed. Days melded into weeks. Weeks turned to months. It's been months since I've set foot in Scone. I fear how it has turned out, what kind of dystopia it's become. I want to visit, but I can't bring myself to do it. What if someone else has moved? What if a new villager has settled in after hearing rumours of a ghost town and has crushed the few flowers that remain? What it weeds have overgrown the fields? I can't bear to look. I can't simply accept these changes and continue on as if nothing had happened. I can't just shake my responsibilities either. There's more to the game I haven't seen. But I can't do it. I'm scared.
Time passed, as I slept inside my house. The villagers began to wonder where their mayor had gone. I decided to venture outside. Isabelle was shocked that I'd been away for so long. The guilt kicked in fast. Weeds and dead flowers were scattered around the town. The villagers all remarked how they hadn't seen me in weeks and thought the worst had happened. My god, I thought I'd only been away a few days. But that wasn't the worst of it. There was a blank space on my map where a friend's house once stood. Angus had moved. He was a stern and grumpy bull on the outside, but I'd gotten to know him well. He'd softened up and I thought we were close. He never mentioned moving. I would have begged him to stay. I couldn't face this town now, not now I'd lost a friend.
Days passed. Days melded into weeks. Weeks turned to months. It's been months since I've set foot in Scone. I fear how it has turned out, what kind of dystopia it's become. I want to visit, but I can't bring myself to do it. What if someone else has moved? What if a new villager has settled in after hearing rumours of a ghost town and has crushed the few flowers that remain? What it weeds have overgrown the fields? I can't bear to look. I can't simply accept these changes and continue on as if nothing had happened. I can't just shake my responsibilities either. There's more to the game I haven't seen. But I can't do it. I'm scared.
Tuesday, June 25, 2013
Assassin's Creed 3 Critique (Uni Assignment)
After the positive response to posting a DayZ essay on my blog that was done for a uni assignment, I figured I'd keep posting any game-related critiques/essays that I do throughout my degree. This was an assignment that was essentially a review, where we had to critique a game on what it does well and not so well, but more from a design point of view than a typical review (we were also told to write it "without the hyperbole you see in some commercial reviews - so keep it sober", lulz). We had to identify the flaws, and analyse how they were in keeping (or not) with the designer's vision of the game, and how they affected the game as a whole.
When we got this assignment, I knew from the beginning I would write about Assassin's Creed III. Anyone who follows me on Twitter knows exactly how I feel about this game. It's my go to example of the faults of the AAA industry approach to game production, and I had plenty of things to say about it. If we didn't have a word count I could have ranted for pages and pages on exactly what the game did wrong, but unfortunately we did, so I had to keep to that.
Hopefully this gives some insight into just some of the reasons I think Assassin's Creed III is a total turd. tl;dr it's a visionless mess
When we got this assignment, I knew from the beginning I would write about Assassin's Creed III. Anyone who follows me on Twitter knows exactly how I feel about this game. It's my go to example of the faults of the AAA industry approach to game production, and I had plenty of things to say about it. If we didn't have a word count I could have ranted for pages and pages on exactly what the game did wrong, but unfortunately we did, so I had to keep to that.
Hopefully this gives some insight into just some of the reasons I think Assassin's Creed III is a total turd. tl;dr it's a visionless mess
Monday, April 29, 2013
Brainsplat: The Fourth Wall
Brainsplat is a little 'feature' I guess you'd call it that
I'll write occasionally and post here. The things I post under this title won't
necessarily be arguing a point or be very long and in-depth, rather they'll
just be my musings on a particular subject that I feel like writing a short
piece on. Often they'll be on my thoughts of a certain design idea or aspect of
game design I want to talk a little bit about. It's just my thoughts going
'splat' onto the page for people to have a look at.
The fourth wall has always been something that's interested
me. Mostly I've seen it used for humour, like Deadpool whacking people with a
health bar in Ultimate Marvel vs. Capcom
3 or characters in theatre performances talking to the audience as a gag.
But characters interacting with their audience has so much more potential that
can be explored. I remember in the BEN Drowned/Haunted
Majora's Mask ARG when players of the game were being called out and
'targeted' it added to the fear and immersion in this game, and it was really
cool to see. I recently started reading Deadpool
Kills the Marvel Universe and Deadpool
Killustrated, where the concept is that in an alternate universe Deadpool
becomes more self aware, and decides to try and free his fellow fictional
characters by killing them off for good so that they won't be forced to endure
the everlasting hardships placed on them by their writers. There's a beautiful moment
where Sherlock Holmes deduces that he and Watson are fictional characters, but
they decide to try and save their worlds regardless. The idea of self aware
characters is just really interesting to me, and I think there's a lot that can
be done with them.
Tuesday, April 16, 2013
2013 Game Rankings List
I was playing some games this week (big surprise, I know!) and was thinking about how I'd rank the games I've played so far this year in terms of quality. I thought I'd keep a Top 5 in my head and change it around as the year progressed, and that would be my GOTY List. I was having a bit of trouble remembering all the games I'd played so far, and had an awesome idea. I could keep a ranked list of EVERY game released this year, that I play, and update it as I play more games. This would make compiling my GOTY list easier, and also lets people know which games I actually played this year. "What!? X is on your GOTY list but not Y!? Y was amazing!" "Oh, yeah, I didn't actually play Y..." It will help make sense of my opinions a little. This list will update whenever I play through a new game, so feel free to keep checking back every now and then.
EDIT: Ranking them all is too hard, I'll keep a Top 5, and then just list the other games I've played. Too easy.
I would have put Persona 4 Golden in one of the top two spots, but I did play it last year, so it doesn't really count I guess. It only just came out in Australia/Europe this year, so if you haven't imported it then consider this my recommendation to buy it :P Likewise with Dragon's Dogma: Dark Arisen, it's a re-relase/expansion moreso than a new game. But definitely one you should play!
Battlefield 4
Pokemon X/Y
The Last Of Us
LEGO City Undercover
Slender: The Arrival
FUSE
Far Cry 3 Blood Dragon
Luigi's Mansion 2
SimCity
Dead Space 3
Battle High 2
God of War Ascension
DLC Quest
Tearaway
EDIT: Ranking them all is too hard, I'll keep a Top 5, and then just list the other games I've played. Too easy.
I would have put Persona 4 Golden in one of the top two spots, but I did play it last year, so it doesn't really count I guess. It only just came out in Australia/Europe this year, so if you haven't imported it then consider this my recommendation to buy it :P Likewise with Dragon's Dogma: Dark Arisen, it's a re-relase/expansion moreso than a new game. But definitely one you should play!
- GTA V
- Animal Crossing New Leaf
- Payday 2
- Ace Attorney 5
- Saints Row IV
Battlefield 4
Pokemon X/Y
The Last Of Us
LEGO City Undercover
Slender: The Arrival
FUSE
Far Cry 3 Blood Dragon
Luigi's Mansion 2
SimCity
Dead Space 3
Battle High 2
God of War Ascension
DLC Quest
Tearaway
Friday, April 12, 2013
The Forgotten Pawn
I've been playing Dragon's Dogma for a long time. Over that
time I've recruited many pawns- computer controlled party members created by
other players. They've helped me out on many occasions, providing information
on quests and taking down tough enemies. When I started up a New Game+ after
finishing the game, I decided to recruit low level pawns since my pawn and I
were strong enough that we wouldn't be disadvantaged by them, and we could get
through the game quickly and take on the tough quests and enemies so that when
the pawns returned to their masters they'd have much more knowledge than when
they set off.
Friday, February 1, 2013
Monday, January 7, 2013
Mechanics and Imagery in Persona 4's Boss Battles
*CONTAINS MINOR SPOILERS FOR PERSONA 4 GOLDEN READ AT YOUR OWN RISK*
There's a game I've been playing lately that I've fallen in
love with. That game is Persona 4 Golden on the Vita. There's something I
really like about this game (well, actually, there's many things I like about
it, but that's a story for another day), and that's the boss battles. The
majority of boss battles in the game are what are called Shadows-
manifestations of suppressed thoughts and emotions of a person that take on a
monstrous form when someone denies that they're part of them. The boss battles
and the dungeons they reside in contain some really powerful imagery that helps
you understand the characters and their struggles better. The game’s characters
face some difficult issues that you don’t see explored that often in games, and
I find them really interesting. I'm not overly far in the game (I say that, but
I've played for about 25 hours- it's a long game) but two of the boss battles
I've encountered so far have really stood out from battles I've seen in other
games- the ones with Shadow Yukiko and Shadow Kanji.
Tuesday, December 18, 2012
Survivor’s Dilemma: Being Disadvantaged by Morality in DayZ
At the end of one of my uni subjects this year, we had to write an essay about a topic related to a game of our choice. We were only allowed 1,500 words (give or take 10%, not including citations, captions or footnotes), and were told we could write it in the style of 'New Games Journalism', but were warned that this would be harder to pull off well. I decided to take the risk because I felt this was a lot like my natural writing style, and it paid off as I ended up getting a High Distinction for the course :) I was really happy with this essay, especially given the strict word count which forced me to cut out a lot of it, and made it harder to word myself properly. I wrote about DayZ, and how it made me ponder about why we act according to real life morals (or don't!) inside virtual worlds. Hope you enjoy it, let me know what you think! :) And forgive the formatting, Blogger's a bit poopy in that regard :P
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